 | |
 |
 |
 |
WINGS3D Mini Tutorial
How to create Text with Nails
by David Brinnen April 2006
HTML Version by Hans-Rudolf Wernli
«Chaos» prompted the writing of this mini tutorial >
|
|
 |
|
 |
 |
 |
Introduction |
Moving the Camera
To move the camera in the X- and Y-direction, click on the centre mouse button
and move the mouse around carefully. Just click the left mouse button to freeze the scene.
To move the camera in the Z-axes, press the centre mouse button and move the mouse. If the
button is released, the camera is in the X/Y move mode and you have to left click to freeze
the scene. |
|
Selecting and Deselecting
When the mouse is near a selectable part of the object, that part becomes green.
When clicking the left mouse button, that part becomes red, which means it is now selected.
When clicking on a selected part, it becomes unselected. To deselect everything, hit the space
bar on the keyboard. |
|
 |
 |
Let's go
Start Wings and right click in the empty world. The menu shown at left opens.
Go to «Text» and select the rectangle at right. This opens another
menu. |
|
 |
 |
Type in a word (here: «Text» and the
font desired (here: «Verdana»).The more bisections, the finer the
resolution of the characters. |
|
 |
 |
Randomly select some faces in all directions.
The more faces selected, the more chaotic the result. |
|
 |
 |
Select «Inset» and make the faces smaller.
The smaller the faces, the thinner the nails. |
|
 |
 |
Select «Extrude» «Normal» and
push the faces out. At left, the faces were extruded to D = 1.5
The more the faces are extruded, the more "airy" the resulting
figure. |
|
 |
 |
Select «Extrude» «Normal» and
extrude the faces again but only a bit. In the example, they were extruded
to D = 0.15. This will become the pointy part of the nail. |
|
 |
 |
Scale down the size of the extruded faces, using
«Scale Uniform». The example has them downsized to 80%. This makes a
dull point for the nail. |
|
 |
 |
Hit the + key or select «More»
from the «Select» drop down menu. This selects the points. |
|
 |
 |
Now, «Mirror». This example takes quite a while
to perform the mirroring.
Obviously, the quantity of selected faces was a bit over-generous and
the chaos is really complete. |
|
 |
 |
In this experiment, only the faces shown at left were
selected. They were Inset to 50%, Extruded to 1.0, and again Extruded to 0.1. Then
the points were Uniform Scaled down to 50% and finally the full point selected with
+. |
|
 |
 |
Left, the result after the Mirroring, which was compeleted
considerably faster then the first example and got a bit clearer and simpler
it still looks pretty chaotic, though. |
|
 |
 |
When you are happy with the result, select the complete
object and export it as 3ds. |
|

German and HTML Version by Horo - 23. April 2006. |
 |
The object imported and rendered in Bryce, lit by two
Coloured Light Rings.
The object was copied twice, the copied ones downsized a bit and placed
left and right behind the main object. |
|
|
Designed and maintained by www.tinyislandsoftware.com
|