Start up Bryce, select «Create» and click on the mountain.
Click on «E» (Edit) to open the terrain editor.
Change the resolution from the standard «128 -
normal» to «1024 - massive resolution».
Select «Alpine Valleys» from the «Fractal»
Pulldown.
[1] Click the «Fractal» button until an
interesting looking terrain is found.
[2] Click twice (2 x) on the «Sharpening» button.
[3] Click once (1 x) on the «Subplateaus» button.
Above sample terrain.
Small picture above terrain in 3D view.
Middle: after sharpening twice.
The lower image shows the terrain after «Subplateaus» was
clicked on once.
Terrain rendered with the default grey.
The material «Arizona» from the library applied:
«Planes & Terrains», row 1, column 2.
Camerta positioned at an interesting position and a
sky with a low sun added.
Same camera position as above. Only the sky was changed.
The size of the terrain was not changed and is
X = 81.92 / Y = 20.48 / Z = 81.92 Bryce Units.
The ground near the camera was cut off with a graphics application. The
size of the terrain and the material used is not good enough for a very near camera
position.